The Reckless One x When the Moon's Reaching Out the Stars | Sonic: ATS/P3D OST

author Queen ♀   8 мес. назад

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Stellar Lights - For Technology Tree Act 2 - Sonic: After the Sequel Music Extended

Sonic: After the Sequel music that has been extended to play for at least 15.5 minutes. Composer(s): Falk Au Yeong, Funk Fiction, Andy Tunstall, James Landino, Mr Lange, DJ Max-E, Li Xiao'an Arranger(s): Falk Au Yeong, Funk Fiction, Andy Tunstall, James Landino, Mr Lange, DJ Max-E, Li Xiao'an Developer(s): LakeFeperd Publisher(s): LakeFeperd Purchase, pre-order, and/or download this game here: Purchase and/or download the album for this game here: This video was uploaded from This stream was submitted by Xerom. Full Playlist:

SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated)

I collect the star Watch for Rolling Rocks in Hazy Maze Cave using 0.5 A presses. The A press is to perform AB kicks on the rising elevators. Without doing these kicks, Mario would go through the elevator, and so there'd be no way to navigate out of the lake area with QPU speed. For the record, this is TAS. This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: Since then, we discovered PU movement and scuttlebug raising, which made this strat possible. For convenience, here are the informative parts of the video: 0:35 for half A presses 3:44 for scuttlebug transportation 5:01 for scuttlebug raising 8:07 for hyper speed walking (HSWing) 10:40 for parallel universes (PUs) Here is a play by play of what I do. First, I use scuttlebug transportation to move a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, I use scuttlebug raising to raise him to about the height of the platform. Next, I use hyper speed walking to generate massive speed. Finally, I use PU movement to navigate to the top of the course, launch to the scuttlebug to bounce on him, and ground pound in the misalignment of the platform to get onto it. And from there, I collect the star. If you want to see my workspace/calculations and read about the process of TASing this, I've chronicled it here: .m64 stats: Length: 13 hours and 49.5 minutes Re-records: 6824 Frames: 2986271 (1493100 input) This video is without a doubt the one that I've put the most time into out of all my videos. I knew this going in, and so I decided to keep a log of how much time I spent on each aspect of it (note: if my computer was doing work like compiling/recording and I could let it be, I didn't count that time). Here are the stats: Time to TAS: 12 hours Time to record/manage raw avis: 9 hours Time to create uncommentated version: 31 hours Time to add visuals/commentary: 75 hours Update: The PU route used in this video actually crashes on console, as it turns out PU crashes can still occur even when locking the camera in the main map. Nevertheless, an alternate route has been found that avoids these PU crashes and has been console verified: Uncommentated Version: ABC Playlist: ABC Routes:

Daft Punk, Earth Wind & Fire - September Love (Flipboitamidles Mashup)

*The audio in this video has been edited slightly. It is not the version available for download at my website. Download my mashups at my website: Another mashup that I created. This time it's a mashup of: Daft Punk - Digital Love Earth, Wind & Fire - September Hope you enjoy! --flipboitamidles Flipboitamidles social links:

S T U D I O P O L I S Zone Act I // Tee Lopes // Sir J reinterpretation

FREE download & Lyrics ☾ AUDIO CREDITS ☾ Original song by Tee Lopes reinterpreted by Sir J and the anti-matter speedforce chakra ghost of MJ ☾ VISUAL CREDITS ☾ Footage: Sonic Mania Sonic CD Project Sonic 2017 Sonic Colors Sonic Unleashed Sonic Adventure Sonic Generations Sonic Heroes Sonic Advance Michael Jackson's Moonwalker Graphics and Motion Elements: Freepik-Flaticon // Rampant // Animography // MotionPatriot // ☾ SUPPORT ☾

Battle! Giratina (Pokémon Platinum) - GaMetal Remix

GaMetal travels to the distortion world to take on Giratina's Battle Theme from Pokémon Platinum! REMASTERED VERSION NOW AVAILABLE! On the 2016 compilation album GaMetal VI, get it for FREE here: Here's a crazy one for you that popped up during one of our random Patreon request song drawings. This is a contender for one of the heaviest GaMetal songs I've done. Also, I have stuff in the background now. xD Enjoy! Gameplay footage courtesy of Zephiel810: Thank you! ◆ Support GaMetal on Patreon! ◆ Tip Bucket: ◆ Jonny Atma on Facebook: ◆ Jonny Atma on Twitter: ◆ Download GaMetal songs and more:

Request Guidelines:
*Do not post requests in the comments anymore; the comment system is not the best, and I potentially am not notified of all comments*
1) Send all request queries to ""
2) In the subject line, type "Request."
3) For all requests, follow this format: Song Name - Stage Name (if applicable) - Game Name.
4) Do only one request per email--if you do not obey this, I'll simply choose the mashup I want to do.
Overall, failure to follow these rules can result in your request not being queued, so please, try your best.
I was listening to the P3D and P5D OSTs a few days back, and I thought that Hideki Nagauma's remix of one of my favorite songs from P3 sounded remarkably similar to a certain boss theme.

Songs Used:
The Reckless One...for Parhelion Peaks Boss Act - DJ Max-E - Sonic: After the Sequel OST
When the Moon's Reaching out Stars (Hideki Naganuma Remix) - Hideki Naganuma - Persona 3: Dancing Moon Night OST

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